AI Insights · Timothy · January 2023
Top 5 Slime Games in Germany: Q4 2022 Performance Review
Explore the performance metrics of the top 5 slime games in Germany for Q4 2022, including downloads, revenue, and active users.
In the fourth quarter of 2022, slime games captivated audiences in Germany with varying degrees of success. Here’s a closer look at the performance of the top five slime games on a unified platform.
Goo: Slime simulator, ASMR from Exomind LTD saw its weekly revenue fluctuate, peaking at around $96 in mid-November. Downloads were minimal, with a brief spike to 4 in mid-December. Active users started at 401 in late September and gradually declined to 204 by the end of December.
Fluid Simulation by Pavel Dobryakov experienced significant revenue volatility, reaching a high of approximately $133 in mid-October. Weekly downloads were relatively stable, averaging around 400-500, with a peak of 559 in late November. Active users remained strong, starting at 1.2K and ending the quarter at 902.
Super Slime Simulator from Dramaton LTD showed a diverse performance. Revenue hit a high of $37 in early October but generally stayed below $34. Downloads were robust, peaking at 7K at the end of September and maintaining around 3K-6K throughout the quarter. Active users started at 43.8K and saw a slight dip to 36.2K by the end of December.
World of Slime Simulator Games by Solid Apps INC had modest revenue figures, with a peak of $30 in mid-December. Downloads were consistent, averaging around 100-120 per week. Active users started at 179 and increased to 253 by the end of December.
Virtual Slime by Cider Software LLC showed minimal revenue, peaking at $7 in late September. Downloads were steady, ranging from 160 to 230 weekly. Active users fluctuated slightly, starting at 458 and ending at 453 by the end of the quarter.
These insights are derived from data provided by Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.